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Phones don't get "slow" on their own. It's usually due to bloatware from upgrades. Many phone cameras are already quite good. The only remaining reason to upgrade is possible security vulnerabilities, but even that doesn't require heavy software. Supporting larger apps is the main reason the system requirements continue to increase, since Niklaus Wirth wrote, "A Plea For Lean Software" in 1995.

But even if people could trade in their phones for a small deposit, how many actually do (and not because they would use it- typically storing it in their drawer is safer than and less time consuming than figuring out how to run a factory reset before giving it to a datacenter.

I've thought about a program where people could drop it off in their mailbox and have a delivery service pick it up (possibly the USPS, but I think they wouldn't want to be burdened with handling lots of lithium batteries).

20 years from now phones will be powerful enough that they can run on capacitors, thinner than a credit card, and deconverged from the multimedia omnibus systems that they are today. Sure it is convenient, but I think the feature adds will plateau.


note to self: run Wayland without systemd: https://news.ycombinator.com/item?id=34977129

agree.

I hacked a Panasonic GH1 to use 24fps in 2014. My newer camera, the GX85 includes this frame rate by default. Movies look more dreamlike in 24fps, due to the magic number of resetting some cycle every 5 seconds (24 frames in 5 seconds is 120 frames). Seinfeld was also filmed in 24fps. Maybe the jokes sounded funnier becaue of that? I don't know, but I enjoy playing games at 20- 30fps more than 60fps for the cinematic effect.


The difference with games is that they generally don't have motion blur, every frame is sharp like a photo, so at low framerates like 30 you can see a distracting judder from the series of low fps sharp frames which you don't see in movies. At high framerates your eyes will naturally see blur in the same way your eyes see your hand waving as blurry even though there is theoretically infinite frames.

Some of this is also just learned and cultural. 24fps looks like movies because movies are 24fps and you have learned to make that association. In the same way certain color grades and aspect ratios look cinematic, just because that's a reinforced association rather than an inherent fact.


agreed, there is a memory aspect to it too. That said, there is something about this video that looks funny: https://www.youtube.com/watch?v=M3-15YADeyg (I made this last year)

yes, amazing complement to a super rare non-release (but protoype) exists.

Since they are out of patent, curious if anyone would be willing to manufacture it again.

If there wasn't enough demand ~20 years ago for Intel to continue manufacturing the part, it's far less likely that there's enough demand now to justify designing, manufacturing, and qualifying a new part to replace it.

Wafer.space slots can support around 4-500,000 transistors in 1x1 titles, usually reserved for 1000 dies. The 386 (non SLC version) had 275,000. In theory this could be manufactured at 180nm/130nm https://wafer.space/

I found a 386 compatible linux image: https://github.com/hatonthecat/linux_distro_tests/commit/816... It's a floppy image, although there are other bootable isos in on of the other folders.

The Github page that the article links to at the bottom is Chris Noeding. Thus they are the same.


It's from the 1KB Club: https://1kb.club/

This one also has 3D animations, around 2KB:

https://intercity-vpn.de/


Hmm, I wonder what happened to GNUstep. I'd like to call it MooStep (or MuSTEP)

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